Hello friends,
I'm creating some berries and inside SD, I'm transferring texture from mesh at
4k and Anti-Aliasing set to
Subsampling 8x8.
Can someone please help me understand why are my textures so pixelated? I can barely understand what I am look at despite 4k resolution. Things finally start getting a bit more clearer at 8k, but such resolution is just unreasonable.
Replies
What are you transferring from?
What resolution is the input stuff at?
Is there anything in your graph that reduces resolution?
Etc..
There is no graph.
I am not making a substance material, I am baking textures.
Inserted a plane -> right click -> Bake model information, loaded the high poly mesh I've done in Blender and baked maps onto the plane.
Otherwise it's really down to how much UV space is available. Packing the flowers tighter/scaling them up will get you more resolution