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Texture Artist Needed for Ambitious Zombie Adventure

polycounter lvl 16
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Indecom polycounter lvl 16
The game premise: Control a zombie horde to destroy all humans and expand your control over the city. The game starts out with an alien pod crashing to the planet's surface which begins to grow, and releases an alien spore into the air which turns any creature that breathes it, into ravenous zombies ready to do your bidding. The game will play somewhat similar to spore and stubbs the zombie, with a very interesting graphics style.

The game will be 2 dimensional, and played from the top down perspective, and all characters will be made out of blocks, smoothly animated, nicely textured, and cel shaded which will greatly add to the visual appeal of the game. Below i will post sample images that will give the kind of style that this game will strive for.

The game will feature large amounts of gore and blood, and the work involved will be creating multiple textures fitted inside a rectangular shape used to represent various body parts. And the artist should be willing to paint the various layers that will add up to create the intricate gore system, meaning you'd have to paint a bone layer, an organs layer, muscles, tissues, clothing, hair. for the skin, clothes, and hair layers, you must be willing to texture multiple styles to allow for character customization.

For anyone interested in more information please email chris_legasse@ hotmail or yahoo dot com

Listed below are the various art styles which this game will have some in common:

http://agentscarlet.deviantart.com/art/Zombie-Peach-83854888
http://sakura-studio.deviantart.com/art/Zombie-Icon-Free-to-Use-on-DA-65696299
http://zatransis.blogspot.com/2008/01/zombie-zoo.html
http://www.starstore.com/acatalog/marvel-zombies-minimates.jpg
[ame]http://www.youtube.com/watch?v=Trphxoh9VFo[/ame]
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