As part of my university final project, one of the characters I'm working on is a re-imagining of the X-Men character Magneto to fit the Marvel Cinematic Universe. So far, I'm just sculpting the head, using Colin Farrell as my reference. I'm currently at a point where I feel that there are still issues before I add…
Hi! My name is Gabriel Fernandez, I'm from Brazil and work with 3D Models about 3 years. Portfolio online: https://www.artstation.com/artist/gabrielfernandez96 My email: yoho_o@hotmail.com Softwares that I work:- 3DsMax- Zbrush- Substance Painter- Marmoset Toolbag 2- V-Ray- Topogun- Unity 3D That's my work done in a…
Hi guys. I'm having a problem with my characters scale in UDK. I'll create an object that is 6ft; however, when I play the map in the viewport, my character is around 2x as tall as he should be. Image below of my problem. On a side note, I did not install any Unreal assets during the installation.
Hey guys, I'm starting to sculpt a character for my game (just the full body). I already did the secondary forms and I want to go to tertiary forms. My character has 2M points right now, if I jump to 8M, the details won't be that good and my PC will start to slow down. I'm used with HD Geo, but I don't know if this is the…
Hi, I starting to learn game development in UE4 and 3D modeling since 2019, I learning and particle a lot in this period, but this samurai character is the first model I publish. The character mainly modeling and sculpt in blender and render in eevee, some facial detail does in zbrush and texturing in substance painter.…
We are looking for a talented low poly modeler and texture artist to create characters for our upcoming iOS game. This is a remote, work from home position, that will last 4-6 weeks. About us- We are a small start up studio on a very limited budget. Unfortunately we cannot pay you a competitive industry salary, but we can…
Hey! It's been awhile since i have posted anything. Been pretty busy lately. As soon as i stumbled across Max Gon artwork i wanted to make this character. So i have started fleshing out the proportions. Since i do environment art i wanted to challenge myself and try doing a character, hopefully have something decent by the…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hi there! Team Nomnom is looking for a Character Artist and/or Animator that could create a specific stylized character that fits our specifications (it's an Quadruped animal) We're a small development team of three based out of Tucson, AZ and San Francisco. If you're a good fit for our needs, we may continue to offer you…
Hello guys, it's my first topic here. Actually I'm a environment artist but I'll want to be character artist next year. So now I train head sculpting like Selwy with his head studies. Your feedbacks will be precious for me :D Let's GOOO ! Well ! I going to start by a bust serie of 4 characters in Penny Dreadfull : Miss…