Hey guys, I'm starting to sculpt a character for my game (just the full body). I already did the secondary forms and I want to go to tertiary forms. My character has 2M points right now, if I jump to 8M, the details won't be that good and my PC will start to slow down.
I'm used with HD Geo, but I don't know if this is the best workflow. In the end (with HD Geo), I will split my model by groups, then export and bake.
I would like to know the best workflow for this kind of model.
Thanks in advance!
*sorry for any english mistake*
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