Hello I tried making a line, and then a cylinder then a box and each time they actual model has not been showing up in viewport or the render. I already have models in the scene. I don't know what I did to make it this way. Help please?
This model has been taking way to long to be finished,and i still have work to do on the texture. It is supposed to be my grandpa.He's around 3000 tri's and has 2 512x512 texture maps (head and body).My goal is to get him into UT (2k3) but when i imported the psk (with standard ut male skeleton) in UnrealEd and tried to…
Hey everyone, I've visited this site a couple of times and finally got around to registering. I'm currently making a hobby tower defense game (who isn't these days :) ) and I'm using MD2 models for the monsters. I've been looking around for more and I stumbled upon this page. My game will be released with an open source…
Is there any way to bring a model that was modeled and unwrapped in 3ds Max into ZBrush, and keep the UV layout from 3ds Max? If there is, please share how!
Well the main surfaces will be pretty easy. You can start with a box, and begin fitting the vertices to the shape of it. See the "how u model dem shapes" thread if you need help getting the surfaces. You'll probably wind up using subd modeling so you should look up tutorials on the basics of that. There's a good binocular…
Hi, I am a complete beginner on AutoDesk Maya, this is my first attempt at creating a key that I designed: https://www.artstation.com/artwork/5X2aY1 I am an architectural designer so I have knowledge of 3D modelling in other softwares such as AutoDesk Revit and CAD, but have never done any organic shapes. One of my…
I´m have question, i made a 3D Face using FaceGen. Is it posible to grab that face and put it on another model. Example: i have a 3D model of a man, How do i take of the man head and put the one i made? And which program will it better to use? Hope someone can responnde my questions if it isn´t a problem. Thanks,…
A low poly exercise, and a cute little presentation for a ship I recently modeled. The ship is based on the Remora design, from Ian Mcque's awesome concept work. Props at around 17k Tris. Ship at around 60k Tris. Modelled in Max, Sculpted in Zbrush, Textured in Quixel 2.0. Rendered in Marmoset Toolbag 2.…
Hi there, I was wondering if I could get your opinion on the direction of this model I am working on. Could you please tell me if the shape of the car is looking ok so far? At the moment I am just working on the front before I start working on the back. The car I am modelling is the Maybach 57. Thanks for whatever input…
Unwrapping a complex model in 3ds Max. I use the term "complex" lightly. What is the best way to unwrap a model that has stacked polygons as shown in my pics? I want to keep all the faces in one UV space for export and texturing. I also want to be able to have a lot of the identical faces share UV space. Must I flatten…