Hi there,
I was wondering if I could get your opinion on the direction of this model I am working on. Could you please tell me if the shape of the car is looking ok so far? At the moment I am just working on the front before I start working on the back. The car I am modelling is the Maybach 57.
Thanks for whatever input you can give.
Replies
If you tell me exactly what you plan to do with this model then I can give you some focussed crits. You say medium poly, are you aiming for nextgen specs or just one level of subdivision?
XSI has a rotoscope mode for putting background images or movies in the viewport background. In 3dsmax it's just called viewport background. For car modelling you are better off mapping your blueprints onto planes, that way they scale when you zoom in and out. 3dsmax allows you to lock the zoom but I does not work so well.
If you tell me exactly what you plan to do with this model then I can give you some focussed crits. You say medium poly, are you aiming for nextgen specs or just one level of subdivision?
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i am just doing one level of sub-division
Hawk, vehicle's lookin slick so far. A a few more edges to round it out and it could drop right into UT2k4 no problem.
HAWK: Overall the shape looks quite good. You are alredy forming triangles here and there, try to avoid that by making your edge loops continous. That said, try also to avoid ending up with too many edge loops or the base cage will become difficult to control and you will end up with lumps in your model. Another general tip is to avoid having loops very close together on a large flowing curve. For example, that double edge leading off the front smaller vent in the bumper. Spreading them as evenly as possible will give you the best possible subdivision result. Hope that helps, the shape is quite good so far but the mesh could use some improvements