HI, This might be the biggest thing I am currently missing in Maya as a former max user. Imagine situation when i want move some vertices with soft selection in awkward way. In max I just setup my camera angle perpendicularly and use "screen" orientation. That's it. How do you manage in Maya? Thanks for any advice.
Hello , when I go into uvmap mode on 3dsmax I see those green highlights on the mesh model in the viewport , but they are usually so big that prevent me to see well the vertices I need to edit for correct alignment , I disabled in the edit window but It doesnt disable in the viewport, does someone knows how to do it?…
So I have been doing some searching around polycount on some tips on how to do Arches On the grid for UDK. Basically this is just some block out that I have done, Is my approach to this (asside from the glaring problems such and no vertical sub-ds) solid or where do I need to look. Basically just looking for pointers…
So I'm trying to mirror the weighted half of the model to the other half, but the mirror mode is being an asshole. Added all the bones in the list, checked vertices, selected all of them, went to mirror mode and... pressed green to blue bones. No dice. Green to blue verts then. Nope. It won't transfer the weights. What do…
Hi all! A quick suggestion for Substance Painter 2. The ability to snap the symmetry plane to geometry (vertices). A lot of the guns I work with aren't entirely symmetrical; however, there are a lot of areas where it would be great to work in symmetry. Being able to snap the symmetry plane to the "middle" of a barrel or…
I am a new Modo user (Been using Maya for years) and I can't seem to find a way to select through objects in Modo. It will only select the objects/components that are not obscured by anything. While I can see a place for this, I would still like to, say, select the vertices on both sides of an object in one swipe. Is there…
Hi! I need to select multiple object vertices. They all share the same number of vertex, but the names are different. I guess it should be pretty straight forward short MEL script - select vtx nr 5 for all selected objects, but my MEL skills are non existing. Or maybe there's another way to do it? Thanks!
It's neat looking, but it does look a bit bowlegged. Also maybe add some bulk to the hip area on the vertical axis. This thing needs some tassets (thigh armor) as the leg spindles look like a very fine target. I do like how you've done the feet.
I've been running into issues trying to get my texture to seamlessly repeat but the normal map is causing some weirdness on the edges. It repeats vertically but horizontally I get weird lighting (shown below). Is there something I need to do in the material with the normal map to make it know its a repeating texture?
Im working under Modo, and just this week i noticed that you can assign a magnet to a selection. It kinda pre-select your vertices (in purple) just before you do anything. I found that to be quite handy and smart. Does anyone has an idea of what this thing is and where to look in the configs to enable it ?