So I have been doing some searching around polycount on some tips on how to do Arches On the grid for UDK. Basically this is just some block out that I have done, Is my approach to this (asside from the glaring problems such and no vertical sub-ds) solid or where do I need to look. Basically just looking for pointers
Thanks Guys!
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As far as being modular just make sure that the model fits nicely on the grid. It doesn't necessarily have to be an exact power of 2 in units (like textures) because you can adjust the grid's level of accuracy within UDK, but making it multiples of 64, or 32 units in width, depth, and height will help. Going lower than 32 like 16 or 8 unit multiples makes moving things around very "fiddly" in my opinion.
Here, you have some sort of pillar between each arch. Also, if you felt like only making half the arch and mirroring that for the other side or something...you could have a key stone break up the seam there.
As far as your faces...its just a blockout so I don't know what you are planning on doing with this, but the only reason having the geo seperated there is if you were using 2 tiling textures and used the edges to seperate the material ids.
ya you still could save a lot of verts if you would just connects all the edges leading away from the arch to the corners of the block. with LP's if you got a vert somewhere it should actully be doing something but with this you got a ton of verts on a straight edge.
also gsokol idea works good for mirroring and having that little red piece in the middle can help hide any weird effects by not Haveing 2 mirrored surfaces touching one and other.