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Simple normal map causing weird seams

ntomassetti
polycounter lvl 2
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ntomassetti polycounter lvl 2
I've been running into issues trying to get my texture to seamlessly repeat but the normal map is causing some weirdness on the edges.  It repeats vertically but horizontally I get weird lighting (shown below).  Is there something I need to do in the material with the normal map to make it know its a repeating texture?

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