There is my test model of old church bench, 603 polys. Diffuse, normal and specular maps. Reference photo by 3dmotive's Don Ott. Thanks everyone for feedback.
Games engines being used for anything other then gaming. Sorry for the title, not sure how you class this? maybe real time rendering...its different to serious games. Anyway whatever :) To kick it off, please chip in with anything you know about. U2 Music video - Ill Go Crazy If I Dont Go Crazy Tonight [vv]5699275[/vv]…
Well earlier today my machine was working fine, I stopped and had to buy tires, curses, and then slept some, just woke up and the piec of crap machine won't start. It makes an attempt and then shuts down. Noooo. I'm wondering if the PSU is dying. I had to replace it before. I believe it's over 600 w. The only strange thing…
i got drafted to do some scifi sentry guns for a ut3 mutator made by MR Evil : http://gearsforums.epicgames.com/showthread.php?t=602937 its 6 weapons in total attached to a rotator and 2 bases one for the floor and one for the ceiling so here comes sci fi busyness extra extravaganza: closeups of the individual parts ...…
Work created for the Adobe Dimension - From the Moon to Mars: Celebrating Apollo’s 50th Anniversary challenge. Participants were tasked "to tell the stories of past & future space missions using free 3D assets from the Adobe 3D Stock 'NASA: 60th Anniversary 3D Celebration' gallery & Adobe Dimension to compose & render a…
Hi guys, im trying to develop a game environment but im going against a wall :poly122: So the problem here is just one, i try using terrain in Unity 3D 5 to create to terrain and then i texture paint it, until here everything is ok, the problem is the terrain drops my fps to about 10Fps (im using a 600 by 600 terrain with…
Hi guys im trying to create a game environment using a terrain in unity the problem is the terrain drops my fps drasticaly for 10pfs when before they are 50/60fps... If i try it with a single mesh it stays 50fps.. Right now im using a 500 by 500 terrain with resolution of 1016... Is this too large or wt the hell am i doing…
Heroes of the West is a mod for Red Orchestra 2. Bringing the game to the western front pitting the United states Army against the Third Reich. The British commonwealth are well on their way to being added as well. http://www.moddb.com/mods/heroes-of-the-west But we are missing one crucial weapon and our permanent…
First post on polycount, after some looooong lurking and collecting dropped jaws over and over. As the title implies, i´m creating a new ut3 character for the Necris Faction and currently, being in the process of creating the hi-res model. Here´s some renders with some PP along Normal outputs and a wireframe.…
Hi, this model is for my school proj. i'm trying to do a stylized human based on this sketch. Poly: 422 Max poly with body & cloth: 6000 i've look on some tutorial on face modelling, but somehow i feel this model is not really correct. looking for C&C to improve mostly on the modelling side.