Tech demo at Nvidia's GTC conference March 25, 2014.
1. Rendered using V-Ray RT GPU 3.0 for 3ds Max
2. Rendered with NVIDIA K6000s and K40s on 3DBOXX 4920 GPU Edition
3. Typical video RAM usage 6-7GB
4. Typical render time 5-10 minutes (DOF and motion blur are all rendered in camera)
The making of Construct is extremely interesting as well. With the GPUs they were able to see the motion capture in pretty much real time. I can only imagine how clear this will be in 5 years.
We have managed to create a Mocap pipeline straight into Maya but yeah the rig is nowhere near as detailed as that film. We are using games techniques for optimisation and edge loop flow and switching of the smoothing and using Maya's default window, we are capturing straight onto a rigged character. The set up is not cheap though its a high end PC with a £40K Optitrack Mocap suit capturing at 120hz but as you say in a few years this bit of kit will be on the junk pile for being to slow.
I had used UE4 at the beginning of this year to render some stylized animated videos for a tax company to get around render times versus constant client changes throughout development:
Kind of cool, I just got back today from New York City taking over 5,000 photos on a boat for reference along one of the waterways! Note: NYC Water in Mouth does not taste amazing
[ame="http://www.youtube.com/watch?v=g8PRJueadsE"][/ame]
We use Unity for a toolset that allows us to generate 3D head models from customer facial photos for 3D printing. The neat part is they're also fully animation-ready as game assets. Pretty slick software.
https://vimeo.com/48952914
his youtube postings a bit vague, but seems to suggest that Nicholas Guiraud created/directed the butterfly effect. not the case, seems he was a contributing artist to a Dan Sumich project. I don't think Nic Guiraud is intendign to be misleading, but worth clarification.
[QUOTE=https://vimeo.com/48952914
his youtube postings a bit vague, but seems to suggest that Nicholas Guiraud created/directed the butterfly effect. not the case, seems he was a contributing artist to a Dan Sumich project. I don't think Nic Guiraud is intendign to be misleading, but worth clarification.
The people who made "butterfly Effect" was Passion Pictures, an amazing studio based in Soho, London. It was the same team behind the two-time Academy Award winning creators of Gorillaz visuals.
Nothing to show just yet, but I've worked on a prototype VR visualization (google cardboard, unity 5) of the BER airport for a journalist. More to see when further funding comes through.
What about Medical and Military, what are those guys up to these days? There was a time when the CryEngine was the main simulation tool of choice for the military.
There was once a Quake level for touring the NCC-1701D with great interactivity (go to most of the significant decks, use jefferies tubes, use transporter to any deck, start a coolant leak, and even control the ship's force fields). An early attempt I think. The gameplay was untouched (and not bothered to be removed), there's no monsters but it sure could make for lan roleplay material than gaming, if..... a bunch of shotgun-armed Picard clones is your thing of roleplay
Replies
Tech demo at Nvidia's GTC conference March 25, 2014.
1. Rendered using V-Ray RT GPU 3.0 for 3ds Max
2. Rendered with NVIDIA K6000s and K40s on 3DBOXX 4920 GPU Edition
3. Typical video RAM usage 6-7GB
4. Typical render time 5-10 minutes (DOF and motion blur are all rendered in camera)
[vv]90509568[/vv]
UE4 - Hotel interior design
[ame]http://www.youtube.com/watch?v=nnaz8q6FLCk[/ame]
We have managed to create a Mocap pipeline straight into Maya but yeah the rig is nowhere near as detailed as that film. We are using games techniques for optimisation and edge loop flow and switching of the smoothing and using Maya's default window, we are capturing straight onto a rigged character. The set up is not cheap though its a high end PC with a £40K Optitrack Mocap suit capturing at 120hz but as you say in a few years this bit of kit will be on the junk pile for being to slow.
RealtimeVR - BioTic - UE4 - 4K
[ame]https://www.youtube.com/watch?v=BYUjNbiD7j4[/ame]
BioTic Interactions FULLHD
[ame]https://www.youtube.com/watch?v=q9uR3ymVLrQ[/ame]
[ame]https://www.youtube.com/watch?v=JOMRxZUQ-nI[/ame]
RealtimeVR - Loft - UE4
[ame]https://www.youtube.com/watch?v=BjwqjBVWbuo[/ame]
Oculus Rift Project, Can you Guess the Films
https://forums.unrealengine.com/showthread.php?57040-Oculus-Rift-Project-Can-you-Guess-the-Films
Pixar Presto Demonstration
[ame]https://www.youtube.com/watch?v=hnFSVx7NhmM[/ame]
Unreal Engine 4 Elemental Demo [1080p]
[ame]https://www.youtube.com/watch?v=lY20pxEQM-A[/ame]
[ame]https://www.youtube.com/watch?v=pEIALnHnKjs[/ame]
[ame]https://www.youtube.com/watch?v=YgpdcqQxHLQ[/ame]
Uncharted 4 New Graphics Demo
[ame]https://www.youtube.com/watch?v=YwrWmqPRX0k[/ame]
[ame]https://www.youtube.com/watch?v=1O5knLWY8zA[/ame]
[ame]www.youtube.com/watch?v=frg2KhXWZBA[/ame]
Source (even has an explanation):
https://forums.unrealengine.com/showthread.php?63555-FREE-Hair-Material&p=319563&viewfull=1#post319563
I had used UE4 at the beginning of this year to render some stylized animated videos for a tax company to get around render times versus constant client changes throughout development:
[ame]http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame]
[ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame]
[ame]http://www.youtube.com/watch?v=g8PRJueadsE[/ame]
My new job at a company also uses real-time engines to aid in merchant and naval ship navigation and training: http://www.km.kongsberg.com/ks/web/nokbg0240.nsf/AllWeb/B2F29B3742D75297C1257315003C3F6F?OpenDocument
Kind of cool, I just got back today from New York City taking over 5,000 photos on a boat for reference along one of the waterways! Note: NYC Water in Mouth does not taste amazing
[ame="http://www.youtube.com/watch?v=g8PRJueadsE"][/ame]
[ame]https://www.youtube.com/watch?v=JjaYW5Cnr5k[/ame]
Beat me to it
A lot of people are using UE4 and Cryengine for videos these days, can't say I blame them either.
down there is the tread are some ue4 images yes...
https://forums.unrealengine.com/showthread.php?86500?utm_source=launcher&utm_medium=chromium&utm_term=CONTENTTYPE&utm_content=pod&utm_campaign=communitytab
Lucasfilm shows off Star Wars 1313 concept video game with customisable assets
[ame]https://www.youtube.com/watch?v=CdsFEMDceNg[/ame]
ILMxLAB Launch
[ame]https://www.youtube.com/watch?v=7T9Dv1aLMbw[/ame]
Butterfly Effect - https://unity3d.com/pages/butterfly
The people who made "butterfly Effect" was Passion Pictures, an amazing studio based in Soho, London. It was the same team behind the two-time Academy Award winning creators of Gorillaz visuals.
I have always loved the work from Passion but if you like that kind of work it's also worth checking "Studio AKA" and "Blue-Zoo Animation Studio".
While I am here.
UDK - The Physics Dance!
[ame]https://www.youtube.com/watch?v=W_ZDNTIJAF4[/ame]
CryEngine 3 U.S. Army Military Simulation
[ame]https://www.youtube.com/watch?v=VAmFRWm4TEo[/ame]
UE4 for Product Design Iteration Visualization, and occasionally VR for designers to feel the "space" of the product.
That's probably vague enough.