Hahah Fletch! I hand-painted this tiling texture not long ago in Photoshop. I simply paint in the center part, and periodically offset it. I use these filters, and I bound them to hotkeys with Actions (F2, F3, F4). HalfWrap LeftRightWrap & TopBottomWrap They always offset to the center, regardless of the image res. Offset…
Hello again ! I've been busy with some other work in the past... two months, but now I'm back on this one (again). All of the C&C were very much welcome and i think I've managed to implement them to "some" degree into the texturing process, and while i am aware that it does not look like the textures improved very much…
Hey polycounters! I have a quick question! There are several different types of spheres.. Whether it be a natural sphere(See RIGHT sphere) or a geosphere(see LEFT sphere). I understand that using a geosphere can be much easier and better for tri count. Hypothetically if using a geosphere was not an option.. What would be…
Hello everyone! It's been quite a while since my last post (a few years...) Anyway, I started working on a personal project a few days ago to brush up some skills and explore new techniques. This tileable brick texture will be part of a set of dungeon textures. I've been playing some Dishonored lately so was inspired to…
Hello everyone! My name's Christopher Albeluhn. I've been working hard on a tool for the past few months to allow artists to paint textures directly inside the Unreal engine without dealing with a third party app. I wanted something to quickly load up, reference the textures I want to edit, have a quick and easy exporting…
hello everyone.our team will handle a project that need every texture size in 4k resolution with PBR render.so the computer hardware bothered me.we will purchase a batch new computer.I want to know how to configure the computer's hardware for 4k textures project.Especially graphics card,memory.I hope you guys can give me…
Hey guys, I'm working on some large cliff faces in Zbrush, and I'm wondering the best approach for texturing these for rendering in UE4. I'd like to have them game ready. Normally i'd have a smaller scale tiling texture go across them, and then have a larger Normal & Cavity map for masking edge-wear etc. But the problem is…
Hi, I'm Anh Vuong and I'm a 3D artist that specializes in environmental art and with a focus on texture art. I do mostly hand painted textures for all of my work, but I have some experience in substance painter as well as quixel. I'm stationed mainly in the upper bay area from San Jose but I can commute to San Francisco…
Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy. Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop. Read more…
This is a Part Time contract position (Remote work possible). Work begins in 2 weeks. Immediate need for experienced PBR realistic texture artist(s). We have several productions starting with hundreds of props requiring texturing. Some 3D modeling and ZBrush also for candidates having that experience. Strong UV layout a…