Our friends over at 3dMotive have just released a new tutorial put together by fellow Polycounter Tyson Murphy.
Over the course of the tutorial, Tyson demonstrates the entire process of creating a hand painted model, starting with creating the model in Maya 2011 and ending with the finished texture in Photoshop.
Read more about the video here: http://www.3dmotive.com/new-release-hand-painted-weapon-texturing/
We'd like to thank both Tyson Murphy and all the guys at 3dMotive for putting this together. Keep up the great work.
Drop in and discuss the tutorial here: http://www.polycount.com/forum/showthread.php?t=90037
Replies
Learn from the pros, since their here and able to help ya out !
This is the way i learned to paint my textures as well.
Really cool BrushSet on DA which is picking up some publicity, everyone might like to have a look at-
(http://castrochew.deviantart.com/art/Skin-and-Hair-Texture-Brushes-256198997?q=special:dd&qo=1)
Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I use the default brush of photoshop with more or less hardness and very occasionally the Blur's good brush set:
[URL] http://hi.baidu.com/blur1977/blog/item/39accf602e642ad88cb10d15.html [/URL]
you can check my work here: [URL] http://www.polycount.com/forum/showthread.php?t=89350[/URL]
Hope it helps !