I'll join in too,to see where it takes me.I get stuck on some area and after a while i just drop it.This time i'm gonna try to post my small progress steps frequently here,so i don't drop the project again. Anyway,even thought i'm an utter noob in 3d stuff,i beleive i'm good at basic studying and analysing. Now,what i did…
I watched the skeletal mesh pipeline videos yesterday...and the instructor used ActorX plugin so I did some research today and found out the ActorXplugin is no longer in use and fbx file format is the now recommended way to export skeletal meshes from Maya or 3dmax. I had to start watching them as I haven't gotten an…
he's probably not gonna use mudbox/zbrush for something like this. just a highpoly in 3dmax would be fine. Even though he's not gonna sculpt stuff on, a simple highpoly crowbar will help, especially in the edge areas. And then he can just overlay some finer details ontop in PS. He can even use the highpoly to bake out an…
@StJoris I was going to try the plugin but it seems like the link for downloading it is broken right now.. @Mop Yes, that's correct. No, it doesn't pass the import stage when I try to import the whole body. I don't get any warnings or errors.. The 3dmax just freezes. First, I thought it just would take a while to import it…
Viewport (canvas) navigation. I have 3dmax set up to pan, zoom and orbit on keys 1,2,3 like cinema they activate with one press which stays until you click a hotkey for another function. ZBrush students find this way easier than the cntrl alt combo (we use GoZ straight away to scale the export from z and set up the pendel…
If anyone out there is using Ogre in some fashion. What are you all relying on for your Max exporters? The ones supposedly to the Max files on the Ogre site are broken (and I think for sub 8 versions only). OgreMax requires a commercial license, and so does ofusion. Looking in Ogres forums, I see plenty of mention of…
The problem starts in 3Dmax, I have rendered to texture the highpoly model to my lowpoly model, and I get these weird artifacts (Look at the metal, top right) I've been told that they are bugs of using mirror in the UV of the axe: I though my UV was correct at first place, so my questions are anyone knows what is wrong…
I have two versions of 3dmax on my computer: 64 bits and 32. In 64 version I have a shortkey 'c' for 'loop selection' (Customize -> Customize User Interface -> Group: Main UI -> Loop Selection (skin) ), and when I edit some object, select edge, click 'c' then it makes a loop for egdes, and evthg works fine. But it just…
Hey guys, I'm updating this intro as this was to be a showcase for a friend but no longer needs to be used for this purpose so I'm free to do what I want with the scene now I've decided to set it in a rocky mountain setting full of pine trees and a big river running through the middle. I'm using this software for the…
Hello everyone I am a student and new at this. The first project I'm working on is about a modular sci-fi environment. It will be of a night scene. The software involved is Unreal Engine 4, 3DMax and Substance designer; however, I will also search for additional resources on the internet. I use the following concepts:…