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softimage to 3dsmax - Texture problem

Hello,

I made a character in Softimage by mirroring its center. So the right side looks exactly like the left side and both use the same texture. And all looks good.

But when I import it to 3dsmax, to animate it there, then the right side texture is distorted. In the UV Editor both side lay exactly on the same place, why is the right side then different?

Can you help me?

donkey.jpg

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