[ QUOTE ] Even if your concept is amazing, there may be some people on the team that can't fully bring it to life. [/ QUOTE ] What do you do in situations like that? To not give away whats going on. The concept throws out the idea of worn/chipped/dirt looks on game items. Basically since everything is made "realtime". The…
its pretty much the best thing in the know universe. when the concept artist at mythic got a new 21 incher i stole his old 18 one. it rocked so hard. the difference between a cintiq and intuos for me was the same as going from a mouse to an intuos. it was the hardest thing in world for me to go back to alien voodoo drawing…
Sprites generally don't shade well, so toon or hatch or paint-stroke shaders usually have trouble with these. I would think particles fall into area this too, you'd want to set some special behavior for them to get them to match the overall look. We're experimenting with volume textures with special mips to make cool…
Dear Polycount Community, At Tuatara, we would like to share that next week we'll be live streaming over 7 hours of free realtime VFX lectures to promote Child's Play Charity, a charity that improves the lives of children through the power of play. We'll announce a full schedule later this week ! We'll also record the…
"Your prop work isn't quite there yet, IMO. I like the Torii, but the Toro needs more love. By the sounds of it you're working on an unreal scene - I would get that finished and on your portfolio before you go job hunting. Probably also a good opportunity to leverage skills you've picked up in archviz like lighting and…
Hey Polycount, Been a member here for many years and I'm finally posting, This character was originally for the Artstation challenge, like many others I didn't finish but still wanted it for my portfolio so here's the final result. This is a realtime character created for games. The budget was 100k tris so I went higher…
I'm trying very hard to bring matrix from Maya node into ShaderFx, does anyone know how? I can't set any matrix shaderFx node to be visible as Material input. and I tried by component, so I make 16 input floats and then construct them back inside ShaderFx editor, but there is another issue. I can't deconstruct matrix…
Hey folks. This is my first thread here and I'm excited to become a member of this community. I'm working on a new cinematic taking place in the Lord of the Rings universe. I had this Balrog model lying around in my archives and thought, why not make a cinematic sequence with it. Furthermore I wanted to get more familiar…
Hello Its my first post here. What you can see here is one of the spaceship that iam building for a game (Earth 2124) Quest3d, Maya, Mudbox, Crazy bump, Photoshop You can download the exe or movie http://www.ali-rahimi.net/portfolio/realtime/earth-2124-alien-spaceship-3.exe…
Hi guys ! I don't pos here very often but hey, everything has a start ! Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon. It's…