I'm trying very hard to bring matrix from Maya node into ShaderFx, does anyone know how?
I can't set any matrix shaderFx node to be visible as Material input.
and
I tried by component, so I make 16 input floats and then construct them back inside ShaderFx editor, but there is another issue.
I can't deconstruct matrix inside maya, is there any way using nodes to extract all 16 values from worldMatrix node? I know there is decomposeMatrix, but that doesn't help, I need direct values parsed and I don't want to use expressions, because they don't evaluate in realtime.