Hi guys !
I don't pos here very often but hey, everything has a start !
Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon.
It's about 8000 tris and 2048x2048 diffuse, normal and specular map.
High Poly :
Low poly with baked normal map and occlusion :
Low poly with wire :
Realtime rendering with XoliulShader :
Texture sets :
Ho ! An if someone got some tips to make a good render ^^.
Replies
One thing you could do is add circular scratches where the stock unfolds. I imagine there would be wear there?
I suggest looking up cool material refs for the effect because right now it seems you only threw it to a puddle of oil or something . scratches , other types of detail that you would see in a weapon that saw combat, basically "tell a story" Good luck !
Thanks for your advice. Started to remove some black spots (or at least making them less important in both diff and spec) and to re-work edges. Also added the scratches (Something I wanted to do ^^) and more rust.
I decided to use 3D Coat which was a soft I lerant to use at school but it's was l2years ago ! It's a really usefull soft
Also, to have more separation (specular wise) would help I think : http://forums.digitalpoint.com/attachment.php?attachmentid=55954&d=1313144419
I should made a more important difference between the map metal part and the grip. I made an update on the pump part wich is now less detailled (I found it unreadable)
And the maps (gloss is in Spec alpha)
Here is a couple of screen for the maybe final product !