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Classic Spas12 Shotgun

Hi guys !

I don't pos here very often but hey, everything has a start !

Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon.

It's about 8000 tris and 2048x2048 diffuse, normal and specular map.


High Poly :
Spas12_high.jpg

Low poly with baked normal map and occlusion :
Spas12_baked.jpg

Low poly with wire :
Spas12_wire.jpg

Realtime rendering with XoliulShader :
Spas12_render.jpg

Texture sets :
Spas12_text.jpg

Ho ! An if someone got some tips to make a good render ^^.

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