Has anyone seen this before? Scale and translate is fine, but rotation looks like this. It was fine when I used Maya yesterday, but today it's doing this.
Hi, I saw a nice post on next gen assets and in the middle I found this gif to explode a model scaling the pivots (Alt+ in Blender): Is it possible to do a similar thing in Maya? Until now I always moved the meshes one by one.
Hey all, sorry if this has been answered but I'm looking if there is a fast way to increase/decrease the density of the grid in Maya? I've never needed it before but wanted to start learning modular environment pieces and it would be such a huge speed up to the workflow. Thanks!
I'm trying to create breakable models in Maya using Havok but there's little to no mention of it in the documentation for the Havok Tools, just a few 'tutorial scenes' are included that I can't seem to get to work at all. Does anyone know of a good step by step tutorial?
I still haven't gotten the ropes of Maya's UV unwrapping system. I tried to unwrap this UV shell here and got this, but I know there's a better way to unwrap this so it doesn't resemble a mangled worm. Can I get some advice?
Hi guys, I exported my UDK terrain mesh as an OBJ file, and when I import it into maya, I can't seem to soften Normals... I've tried unlocking normals, deleting history.... Its getting really frustrating! any ideas!??!
Hi guys, I was wondering if anyone knew of any good Uv Unwrapping tools that will work inside of Maya 2011? I have been using Diamant UV up until now but there isn't a version that will work inside of 2011 :(
Hi, Does anyone know how to query Maya if normals are locked? The manual way to do it is go to display/polygons/vert normals and it will display yellow lines if the normals are locked. But is there a way to do this trough scripting? Preferably with Pymel or OpenMaya.