Hi, im just wondering if theres any shaders or if cgfx/hlsl are available for use in maya to help with workflow to better simulate the result. Thanks
just have frequent updates, or simply safe in the unity assets folder as with every update Unity should update your meshes, material definitions or textures. Imo Unity should be the viewer, not Maya as it totally depends on the shaders you might use in Unity.
Perhaps we see a sync app someday here in the tech section that syncs the view ports of Max/Maya and Unity as well as the level geometry. Definitely something I would use.
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just have frequent updates, or simply safe in the unity assets folder as with every update Unity should update your meshes, material definitions or textures. Imo Unity should be the viewer, not Maya as it totally depends on the shaders you might use in Unity.
Perhaps we see a sync app someday here in the tech section that syncs the view ports of Max/Maya and Unity as well as the level geometry. Definitely something I would use.
If you don't like auto generated materials you could even disable them via a post process script for the Editor, see here how to do so
http://answers.unity3d.com/questions/8390/can-i-disable-automatic-creation-of-materials-on-m.html