Hi guys. Having a bit of a problem with the way in which my textures are displaying in Max 2010's viewport. They display fine when I "Show Materials in Viewport as Standard Display with Maps", however when I use Hardware display (to view bump maps etc in viewport) the diffuse textures appear all washed out; Everything…
I'm basically looking for something that will speed this up my texture seam cleanup, at this point I'm still doing it this way: http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php But it's pretty tedious especially on large meshes. I'm wondering if there is something similar to zapplink for…
Greetings, Golden Oak Studios is looking to expand his team with a texture artist. Your job will be to create modular textures to be used in our up and coming arena shooter game, galactic gladiators. Currently this position is on voluntary basis, however we releasing a mobile game in the coming month and we hope to grow…
I've been using quixel 2 for a while but the performance, bugs, etc... So, I decided to give substance painter a try. Loaded a model I've already baked with 4x1 aspect ratio (that quixel handles normally) and my surprise was that it baked them at 1x1 stretching the uvmap. Does it really don't support non-quad textures or…
Hey guys. I wrote up a tutorial on a shader I wrote over the weekend. Using a single vertex color, I found a way to paint various shades to set the scale of a texture. It's helped me modulate parts of my ground texture, so hopefully it will be use to someone else. Check it out HERE.
Hi Guys! I got a question about the HighPoly Texturing Process in dDo. Is there a Video Tutorial about how to texture a HighPoly in dDo? I dont understand which normalsmap to use? Have i to use the normalmap which i would use for the LP Mesh? Is this not a bit stupid to lay down highpoly normals on a highpoly mesh? I…
Local Dallas university is looking for a professor of lighting shading and texturing using the Unity game engine and Maya. Experience with those packages preferred however if the candidate has other software(s) experience that is fine. We are mainly looking for artistic talent to teach our students how to light, texture…
I'm not too familiar with the ins and outs of Agisoft, but I'm seeing that when I build my dense cloud, the data is very clean. When I create a model, the texture seems to lose a ton of fidelity. I've tried cropping the mesh to something just usable space and upped the texture res to 16k, but I'm still not very happy with…
Is there a reason why you can't put all your textures in the same root folder as your mesh ? As that would / should rectify your problem ? EDIT : Alternatively ( which is a slightly long winded process :( ) : - Save your file as a Maya ASCII, .ma As an example, let's assume you have an object called Test.ma, which sources…
So I am currently working on a porsche 911 rsr model and I would like to render it in UE4. However, when applying the textures to the model in UE4, the base colour is wavy and pixelated. In Maya and substance, it is completely fine. All of the UVs have been unfolded. I thought that it could be a triangulation error, but I…