Hi guys. Having a bit of a problem with the way in which my textures are displaying in Max 2010's viewport.
They display fine when I "Show Materials in Viewport as Standard Display with Maps", however when I use Hardware display (to view bump maps etc in viewport) the diffuse textures appear all washed out;
Everything looks fine in renders but I cant figure out why this might be happening, any ideas?
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Anyone?
This is happening to every material in the editor as well. Even default ones I havnt messed with.
If I then import an object from my previous problematic scene (the wheel for instance) then I still get this white washout and it applies to those previously unaffected objects I just created.
Fricken' Ambiant Color was set to gray! Ive been messing with Gamma and viewport settings for days, how did i miss that!?
Thanks man