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Quick texture seam cleanup in 3DS Max?

I'm basically looking for something that will speed this up my texture seam cleanup, at this point I'm still doing it this way: http://www.gamasutra.com/view/feature/1800/completely_eliminate_texture_seams_.php

But it's pretty tedious especially on large meshes. I'm wondering if there is something similar to zapplink for Zbrush that will allow me to basically send the viewport to photoshop to paint and project it back onto the mesh automatically without having to go through the process of setting up multiple uv channels and render to texture.

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