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Unreal Engine 4 texturing glitch/distortion. HELP

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So I am currently working on a porsche 911 rsr model and I would like to render it in UE4. However, when applying the textures to the model in UE4, the base colour is wavy and pixelated. In Maya and substance, it is completely fine. All of the UVs have been unfolded. I thought that it could be a triangulation error, but I have imported a new model and a new set of textures, still no luck,


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