Quick question guys: I have a low poly character that I'm unwrapping which is (essentially) completely symmetrical down the center. Obviously in my diffuse it would be good to only have to texture one side since both sides are the same If I want to overlap shells in my UV layout, is there anything more to it than mirroring…
Hello guys, I was sculpting a character in Zbrush and I'm stuck with a problem, I want to mirror left side hand to right side and right side leg to the left side, the subtool has subdivision levels. is there any way to mirror those polygroups without losing subdivision levels? or if you have any suggestion to get that…
Does anyone know how I could fix these normals? [A] The gradiant square less triangulation-like facets - The top is default - Middle I added an edge loop lower in the cylinder - The bottom I added edge loops around the "box shaped" edge loop No matter what I do I can't get rid of that ugly gradient. (shaped like a square)…
working on a 4-5k tri model using max and would like to (eventually)have some facial animation. I want to include a basic mouth with teeth. The teeth will be basic planes that i will alpha. below are pics of my wip,the teeth are single sided planes but for the renders i have enabled 2sided to show. Would appreciate any…
Hello , Online I find tutorials for anything from characters to buildings , but I have found really few on creatures making , I mean normal creatures like fish , cat or the like and I mean the whole process from modeling to rigging and animating ... does anyone have any tipf or any tutorial that may work with 3dsmax or…
Circle3P.py put a circle on any mesh using 3 verts. Add the script to your "run script folder" and it asks how many sides you want. You get a perfect circle on your mesh that is independent of the original mesh, the rest is up to you ! CatenaryCable.py If you have ever wanted to add cables to your model it can be tedious.…
Heyyoo. I have a problem and i can not figure it out. Im using Maya. But this time the cube map "sides" is not squared like the should be. See image. The size is 1000x1000. Should it not be square? Should it be 1.333? Device and pixel ratio is 1. I have tried messing around with FOV and other camera controls but nothing is…
Hi guys, I got some feedback from some professionals about some work I completed recently. One thing that was pointed out specifically was this weapon. They said that the topology was a no-go as it was not clean and wouldn't suffice in production environment. I am gonna ask them directly for any further clarification, but…
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Hey guys! :) Here's a little trick how to boolean chamfers in 3ds Max It's aimed for Proboolean + Dynamesh Workflow And totally not suited for Sub-D modeling Let's take a simple geometry formed by a sphere and cylinder and make a chamfer at their intersection: 1 Select edges To form a chamfer you need to create a spline as…