Hello guys, I was sculpting a character in Zbrush and I'm stuck with a problem, I want to mirror left side hand to right side and right side leg to the left side, the subtool has subdivision levels. is there any way to mirror those polygroups without losing subdivision levels? or if you have any suggestion to get that mirror done pls help. I'm very new to Zbrush and don't have good knowledge over zbrush workflow. Thanks