The treasure chest For a personal project - LA PIRATE DES CANARIS.*Game Asset: 4.5K tri*Highpoly modeling and low poly modeling made in Maya*Texture and render made in Substance PainterResponsible for all aspectswww.doua.art
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
More shots here: https://www.artstation.com/artwork/bZBYn 5/9/2017 Making a 3D model of Pure mage's "Twinker" concept. Highpoly shape is now done. I've used Fusion 360 and just a bit of ZBrush.
Good day all. Need your feedback and critique of model what i've WIP on then. Thats a OF-93 Tulyak 12mm single-shot pistol. and this is a currect highpoly more views you can see there https://imageshack.com/a/Q8r4/1
Hello community, i have an issue with normalmap baking using the projection in 3dsmax. I´m using an highpoly model and an lowpoly model with the uvw coordinates. After the rendering the normal map looks screwed :( What could be the reason for this issue?
Hi everyone, here are my little contribution to SOMA game art. I am really proud to have worked in this game. Congrats to the guys at Frictional Games. Concept and Art direction - Frictional Games Highpoly, Lowpoly and Textures - Mashru Mishu
Hey guys, got a little hard surface model here wanting some feedback. Concept: https://www.artstation.com/artwork/5dZJA Highpoly lowpoly Thank you! Artstation link: https://www.artstation.com/artwork/Ww1P3
This is a sword i made for a skyrim mod. it's based on morrowind's design wich was this: Model, both lowpoly and highpoly done in 3ds max, texture in photoshop with DDO the mod itself can be found here: link Thanks in advance for feedback
Hey guys! :D Just decided to share the result of my Twitch stream today! Ammo pickup asset for a FPS game!. 830 TRI! PBR Material's! Enjoy! Highpoly Wireframe Final piece [SKETCHFAB]6f0efa3fcaa34040858302e9504ba90d[/SKETCHFAB]
Hi everyone i don't know why 3ds max render to texture normalmap and occ is working weard i resized the highpoly a bit more than lowpoly and triangulated the lowpoly but why triangles are coming in map.