Hello community,
i have an issue with normalmap baking using the projection in 3dsmax.
I´m using an highpoly model and an lowpoly model with the uvw coordinates.
After the rendering the normal map looks screwed
What could be the reason for this issue?
Replies
An easy way to do this is to add a Smooth modifier and just click the "1" button in the list of SG buttons.
Or you could select all the faces in the object and click "1" down in the Smoothing Groups rollout.
Do I have to remodel an unwrap the lowpolay model again?
It looks like the UV's on the low are un-welded or jacked up in some way. Can you take a screen shot of your UVW Unwrap Editor Window? I've seen this happen a lot with meshes coming out of older versions of Zbrush. You might want to just re-unwrap the model in max if they're all screwed up.