Is there a way to test whether WoW could connect? I'm not going to shell out 45 Euros for a game when I don't know whether it will even work and I have no idea how restrictive this proxy actually is so I'm not sure whether I could get it to connect. I know for sure that nothing that doesn't take proxy settings can connect…
When using the Connect command, for any given selected edges(s), how can you predict which direction the "Slide" setting will move the connecting edge? Is this some arbitrary thing Max chooses based on the selected edges and their relationship to one another, or is there some inherent property of the edges that can be set…
I've been going through a lot of portfolios for people creating game assets, and I've noticed that some of the pieces to a whole object arent fully connected by polys, they're just kinda "sitting/ floating" in the main piece. Is it ok to not have every thing fully connected in a model? For example, take a look at the SCAR…
I am trying to connect a (mi_car_paint_phen_x_passes) to a (Blinn) in Maya 2013. I was going to use a layered shader, but whenever I try to connect the CarPaint it opens the connection editor. I and trying to but a Blinn over the Carpaint, to add a decal to my car model. Thanks
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…
Hello. I've been looking around for an answer to my problem. Although, I have found similar problems, I have not found ones with the right answers for my specific needs. What I would like to do, is get vertex indices from a connected bone in a skin modifier. All I need to check is if the vertex weight is equal to one (…
I used to have the same key connect both edges and verts when I'm in their respective modes. For some reason it now refuses to work on edges and I have to manually select the command or use a different binding for it (connect edges). Connect (poly) should work on both. Any idea what might have went wrong and how I can get…
After applying any new interactive boolean, which has been added in new 2023 maya versions, my "connect" starts to work in a very weird way, however, other tools like "multicut" or "connect tool" are completely fine. Video: https://www.youtube.com/watch?v=Tnk1zUnnZwE Only what i found is a exactly same problem on Autodesk…
Using Maya 2016.5 sp1 on win 7 x64 We have some models we bought that I'm now using for kitbashing for level design. Some of the meshes are somehow dirty and losing material connections when I duplicate them. I've tried every trick in the book for cleaning these, short of remodeling them myself. I am trying to avoid…
So, this has happened on three different projects and it is getting very tiring. Everything starts out fine with the project, but if 3DO crashes at any point the textures will fail to load into it. So it looks like the blank gray material. I have tried to force-refresh 3do as well as reload the textures through the…