Her legs seem a bit thick when compared to her arms - or perhaps her arms are a bit thin when compared to her legs... The knee/upper calf seems to be the main culprit. Her upper thighs look a bit too long, but it is hard to be certain given the skirt
It's been tough pinning an idea down but I think I've got something I like. I'm taking a page from Norse mythology for this contest and decided to play with the concept of what a berserker is, and maybe put a more literal spin on it than history does. Hope you all enjoy :) Backstory: In an attempt to take her…
So here's some early shots of my first of three Final Major Project characters for my third year of university. Posting it here to get some feedback, criticism and advice :smile: Hopefully you guys can see I'm going for a Darksiders theme for this character and with the materials and face I'm hoping to achieve a…
Here is an updated version of the character and her re-topo. I probably won't model past her waist because once she is in the car, no one is going to see her legs. The only thing left to model on her is her hair, and the topology still needs a bit of optimizing.
Hello guys! My name is Mary and I'm designing an illustration for Lux related to the Star Guardian line (my personal favorite!) You need to keep in mind I didn't design this as a skin for the game but for storytelling purposes. I love the Star Guardian universe and I wish to expand it a little bit more giving a "villian"…
Hello all! FrostbittnSeeker here! I've been playing League for a while now and figured I'd push myself to try and join this contest. First timer here! Of all the characters in League that I've felt a connection with, Soraka has been the champion that I've been in love with since the beginning. I adore her story, and love…
Hi all! I'm sitting on this unfinished character from the Beneath the Waves challenge.. And I kind of wanna finish it. I thought I chose a fairly easy design but I'm struggling so hard with her outfit.. I chose a concept of Giorgio, which also ended up winning I think? Anyway I was super motivated at the beginning because…
It does look better, but just to note a few things. A) Your previous model was not wrong, breasts can be that far apart indeed, it's simple a case of understanding when and where to apply fat to cleavage. Your main problem was breasts which are that 'full' should be closer, breasts far apart tend to be flatter, and slope…
1) The shape of her head. You should probably separate the hair from the head. There's a big enough transition there that it should at least be modeled in as a step if not a totally separate object. If you ignore the hair, her head is taller than it is wide, its the reverse on the model. 2) The shape of her dress is flat…
Nice effort put in here. If i can offer some critique - look at the side view, her path is very "L" shaped. Almost straight up, hits a wall, then straight down and to the right. She almost looks like she faceplants into the ground. Make her travel a nice graceful curved path. From the front, there is almost no side to side…