in maya you can when snapping choose to turn off "retain component spacing" so that you can snap a number of verts to say 0 can i do that in max? also when using my gizmo, in maya i can by clickin left mouse while holding the corresponding key (w,e,r) choose in what axis i want to move etc. can i do this in max?
- Hi! Wasted yesterday into skin weighting/setup practice - I took my old demon mesh - removed some details and rebuilt legs and hands. - I created blend system into arms, (good information from cgtalk rigging threads) ...then I created ik foot setup and basic spine setup - and then the problems started.... - there are…
Anyone know of a quick way to mirror an animation left-to-right? I have a bone-based animation (not a Biped) of a fish turning left, and just want to duplicate that at a later time but swap the direction so now he turns right instead. Then I can customize it a little, without having to reinvent the wheel. One way I was…
I am not sure if this is a fact but I would like Blender users to pls try this: Open a new start up Blender file, Set unit length to centimetres-metric. Add a uv sphere to the scene, add the wave modifier and press play on timeline. The wave modifier works fine. Notice the sphere's dimensions is 2cm for x, y and z axis. If…
polycount! Hey guys, I'm revamping an old env model from a year ago back when I didn't really know what I was doing. I'm just touching up the textures and hopefully learning how to use lightmaps. I will be adding some funky vegetation as well. This is modeled after the Beckman Institute quad at caltech, hence the…
I was at best buy this weekend(buying a flight sim game) when i begn to think about who are the biggest villians in video games,just based on the games i saw on the shelves. Nazis are the biggest villians in games, nazis are the guys you love to hate, the amount of games featuring Nazis is pretty incredible, whats…
I have created some uv's on an object, then I rotated them 35 degrees, I changed my mind and decided to go with a bigger texture 512x256, I turn on the apect ratio button in the texture editor window so the texture and uv's do not look squashed and now that I am trying to rotate the uv's back to their original positoin…
Hey there, The levels in a game I'm working on were constructed using Maya however I'm a max user. The problem is that whenever I export an FBX and import into the game, every mesh is sideways and not in the correct position. My fellow artist took it into Maya and said the origins were flipped 90 degrees. He fixed it by…
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…
Currently axisVFX are expanding their lighting team and are seeking experienced MID LEVEL LIGHTING ARTISTS to join them, to work on a variety of TV projects including acclaimed drama series’ and specialist factual as well as feature film projects. This role requires a personable, pro-active, self-starter with a broad…