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Mirror animations in 3ds max?

Anyone know of a quick way to mirror an animation left-to-right?

I have a bone-based animation (not a Biped) of a fish turning left, and just want to duplicate that at a later time but swap the direction so now he turns right instead. Then I can customize it a little, without having to reinvent the wheel.

One way I was thinking of was to add a controller to the up-axis on each bone, and merely invert it. But that seems like a mess in the making.

Oh yeah, this is in 3ds max 5.1.

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