The next gen techniques are very nice. I hate the fact that it looks poorly made and makeshift by the use of the marmoset camera. you know? Also the fact that you can see a circular cursor from the UI makes it more ..robotic. Also, as dekard said, gray backgrounds help bring out the outline of the model too. The models are…
I´ve used unity for one year now, and i can say is a dream for small developers and a very easy to use tool for artists, I bought a mac only for unity and now i know i made a good decision cons: do not use maya on the mac to create next-gen assets it´s really slow
Starting to get into car modeling and wanted to try something "easy" :P this is just the guide mesh for now. i am shooting for a current/next gen racing game poly budget... which i don't know what it could be so... no budget!?! :D not focusing too much on proportions, my main goal is to test out different techniques and…
Does zbrush have the ability to export PRTpn maps? More specifically from a 2.5d tiled texture. I ask because that map has proven to be invaluable when making current gen textures. Using the green channel from the PRTp map does practically all of the lighting work, as laid out by Choco.…
Hello all, One day I had the idea to try and do a next gen version of some characters from one of my favorite FPS games, Quake 3 Arena. I did a hi res model of the character Patriot, but then crunch came along and I never got to building the low res model for him. But I thought I would post a pic of the hi res model. Done…
Hi folks, I've been working on another prop for some practice and I' thought I'd get some feedback on the materials as well as what you all thought was the correct polycount for a top level prop on current gen games? I know this mesh could use some optimisation but I wondered if it were an important prop close to camera…
Environment artist, available for paid freelance or contract work. - High/low poly environment/prop modelling - Texture art, including hand-painted - Capable of accomplishing a range of art styles Can work to both next gen and handheld specifications Please see my portfolio (linked below) for examples of my work. Thanks,…
http://206.145.80.239/zbc/showthread.php?t=030859 "ZMapper is the free Next-Gen Normal Mapping plug-in for ZBrush 2.0. Using ZBrushs revolutionary multiple levels of resolution and a new lighting-fast ray tracer, ZMapper generates unsurpassed normal maps in seconds that will work with any game engine need." im working my…
In the wake of all this next gen blargity blarg I decided to pick up the new Dragon Quest (formerly the Dragon Warrior franchise stateside). It's very good. It's essentially an NES rpg in gameplay with one of the best presentations I've ever seen in a game. The Toriyama art has never been stronger and the gameplay, while…
Something I'm working on for practice within textures. Still a work in progress (about 40%). This is not the pbr workflow, it's the old-gen Diffuse, Normal, Specular and gloss workflow. Shaders are edited to work properly in the Source Engine. Credits: RedRogueXIII - Model, bakes Me (4Echo) - Textures Update: Textures are…