Hi folks,
I've been working on another prop for some practice and I' thought I'd get some feedback on the materials as well as what you all thought was the correct polycount for a top level prop on current gen games?
I know this mesh could use some optimisation but I wondered if it were an important prop close to camera what should I aim for.
[IMG][/img]
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Cheers
-Phil
Replies
Start of by just blocking in all of your materials. You will have a much easier time tweaking and understanding what happens.
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
Cheers GrungyStudios I'm glad I inspired such a positive reaction. Materials are something which i think i've neglected to learn more about and there so important keep at it and don't be afraid to show off what you've been doing.
[IMG][/img]
everything in red/red lines are all the exact same and could be mirrored/overlaid.
Or make use of that texture space and push it further then just some basic (noise) overlays and start adding unique details.