Starting to get into car modeling and wanted to try something "easy" :P
this is just the guide mesh for now.
i am shooting for a current/next gen racing game poly budget... which i don't know what it could be so... no budget!?!
not focusing too much on proportions, my main goal is to test out different techniques and create my own workflow.
not sure if i'm going to fully model this or just experiment with car body modeling.
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Since you mentioned it, what are the core skills for any 3d artist, in your opinion? Im guessing one of them is hard surface poly modeling but im curious what else is a must for any self respecting artist.
As for the budget, i am not going to worry about that very much but thanks for sharing that info anyway.