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polycounter lvl 5
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4Echo polycounter lvl 5
Something I'm working on for practice within textures. Still a work in progress (about 40%). This is not the pbr workflow, it's the old-gen Diffuse, Normal, Specular and gloss workflow.

Shaders are edited to work properly in the Source Engine.


Credits:

RedRogueXIII - Model, bakes
Me (4Echo) - Textures


Update: Textures are now 70%ish, some weird spots here and there and the dirt looks too much like rust.


54d1d5d32aa59.jpg
54d1d6158f19a.jpg

54d1d60edc000.jpg






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Cheers, 4Echo
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