Something I'm working on for practice within textures. Still a work in progress (about 40%). This is
not the pbr workflow, it's the old-gen Diffuse, Normal, Specular and gloss workflow.
Shaders are edited to work properly in the Source Engine.
Credits:
RedRogueXIII - Model, bakes
Me (4Echo) - Textures
Update: Textures are now 70%ish, some weird spots here and there and the dirt looks too much like rust.
//Cheers, 4Echo