In max I cloud model very complex shapes with splines. Things like gears, ornaments, and box with cylindrical hole inside. Is there simple way to do it in Maya ?
Max has a really cool plugin called PSDPathUnwrapper that basically saves out your UVs as paths in a PSD files, I was wondering if there was such a script for Maya. Thanks
How can I do this in Maya? I am having trouble with cv curves. I am trying to create that shape with a sharp lip at the edge like the one in the video. 9:36 - 11:34 https://vimeo.com/26399689
Hi. I'm using HumanIK in Maya 2023 and can't seem to figure out one issue. I have a root bone in my character's skeleton. I have that mapped to the Reference node in HumanIK. But when I import an animation on the skeleton and do a Bake to Control Rig, the Reference always status at 0,0,0 instead of (as I want) being…
Is it possible to take a model and animation from Maya and convert it to MD2 format without using Milkshape? Like a plugin.. Any recommendations? Thanks Orville
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…