Max has a really cool plugin called PSDPathUnwrapper that basically saves out your UVs as paths in a PSD files, I was wondering if there was such a script for Maya.
kinda, but I want the UVs to not be just lines in the PSD files, I want them to be paths... the cool thing about having your wireframe as paths in photoshop is so that you can zoom in all the way and the paths are still super thin and not big jagged lines, like a normal UV snapshot would give you... extremely helpful when you have a bunch of edges close to each other (like the corners of a mouth mesh), instead of being a bunch of white lines that kinda blur together so you can't figure out what the hell is going on, the paths would be thin and you can zoom in and see things perfectly... hope that makes sense
It's exports the UVs of an object as a javascript file and you go to File>Scripts>Browse and find the .js file. Zach Burns wrote this as a student. He's a pretty talented mel scripter. Any questions just pm me.
I haven't used it for a while but I think this tool has a function to export UV shells as paths to photoshop. The "Save Photoshop Path" button should do it.
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in Hypershade > Edit > Create PSD Texture > check the Include UV Snapshot
is that what you mean?
http://www.jeffparrott.com/transfer/PsdPathExporterWin.mel
It's exports the UVs of an object as a javascript file and you go to File>Scripts>Browse and find the .js file. Zach Burns wrote this as a student. He's a pretty talented mel scripter. Any questions just pm me.