Hi. I'm using HumanIK in Maya 2023 and can't seem to figure out one issue.
I have a root bone in my character's skeleton. I have that mapped to the Reference node in HumanIK. But when I import an animation on the skeleton and do a Bake to Control Rig, the Reference always status at 0,0,0 instead of (as I want) being updated to match the root position.
How can I get the Reference position to match the root position on baking? Is this possible?