Which would be the better route to making a low poly for hard surfacing? I work in Maya and I was thinking of using Modeling Toolkit to draw polys over the subD mesh. I've seen others just deleting edge loops that dont have an impact or minor impact on the silhouette. I keep having the urge to try out the modeling toolkit…
I am quite new to 3D and I am trying to model this quite basic fastening component as part of a larger model. I am trying to create a sort of blunt bullet shape, which is flat at one end. I also need to add a cutout section about half way up the mesh, with each of the interior faces flat, and the outer surface rounded.…
I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
Hi all! I am quite savvy with uv mapping a flat surface, but struggle to get my head around how to uv map a cylinder with extrusions and boolean'd segments (pictured), so that all of the surface gets uv'd correctly and does not have texture stretching, ultimately I would like these pieces to be uv'd suitably for a texture…
Hello polycount so started my 4th quarter at the art institute of california - san diego just recently. i got into hard surface which is an entire maya class . for the next 5 weeks i must work on a liquor store scene, and could use some ideas on what to do. i was considering doing a shanghai liquor store because it would…
Hey guys, I really need some help this time :poly122: . In 3ds max modeling there was always a problem for me that I've never found a solution for. Basically, I have trouble with positioning objects on or editing surfaces that aren't planar or they are conformed to other surfaces, like a body. For example, I'm trying to…