Hi all!
I am quite savvy with uv mapping a flat surface, but struggle to get my head around how to uv map a cylinder with extrusions and boolean'd segments (pictured), so that all of the surface gets uv'd correctly and does not have texture stretching, ultimately I would like these pieces to be uv'd suitably for a texture atlas.
Any help or suggestions would be much appreciated!
Replies
For the second, you have a box shape around what looks like a flat window; easy, right? The inset arch windows are a pretty standard job. I can't quite see the top, but it looks like something that would more or less be planar with some sort of inset.
That just leaves the trimming along the border, and the walled area around the arch windows. Would the trims benefit from being mapped straight so you can use a tiling texture? Will there be another version of this piece that has flat walls with no windows? Just a small consideration in how you unwrap and place that section, it just stands up straight like a regular cylinder.