I went through some props on artstation and started to play with Marmoset again. Looking for feedback and advice. I'm not that experienced with Marmoset yet.
Rendered in Marmoset toolbag, and some small composition and color adjustments in Photoshop. I used three 4k maps for the presentation in marmoset toolbag.
I have no idea why or what happened, but for some reason Marmoset Toolbag 4 doesn't bake normals properly any more for me. I have a big thread about it here, where I was troubleshooting the problem for several days: https://polycount.com/discussion/233190/dirty-normal-maps#latest Basically, whenever I bake normals in…
Hello, I am new to marmoset and learning to do hair cards. I noticed the ends of the hair is fuzzy and pixelated. Does anyone know why it does that and how to fix it? I did the hair textures in zbrush. Is it to do with the thickness of the hair strands, or a setting I need to tweak in marmoset ? Any help would be really…
Hey all, so I'm just trying to figure out my work flow between zbrush and marmoset, so I am using a test cube here. Im wondering why marmoset is tiling my normal map like in the picture below? My normal map works in both softimage and maya. Thanks in advance
I haven’t found any information about this. Do I understand correctly that Marmoset considers #7f7fff to be flat? Is there some way to adjust the standard flat color?
Hi guys This is my first game character rendered in marmoset toolbag , modeling in maya and zbrush , textured using photoshop and ddo . Clean render from marmoset Hope you like it guys
Here's an Eye render done in marmoset, I started with an eye downloaded from Turbosquid, tweaked the textures a bit, then brought it into marmoset, not super pumped with the Iris right now, any thoughts?
So am I understanding this correctly that Marmoset does not support Transparency?? I am not finding where I can load a transparency map into?? Can someone assist me? Thanks