Hey, i'm working on my second head sculpt it's for a school assignment and i need to sculpt a famous persons head, i picked harrison ford. i've done a base and would love to get some feedback, it's just a base so it's symmetrical and has no small details yet, i feel like something is off, especially the eyes look strange…
[I KNOW THIS IS A VERY OLD THREAD, BUT I STUMBLED ON IT WHILE LOOKING FOR ADVICE ON HOW TO RETOPOLOGIZE A HUMAN BODY. SINCE IT'S ONE OF THE FIRST RESULTS OF MY SEARCH, I GUESS OTHERS WITH SIMILAR NEEDS WILL EVENTUALLY LAND HERE. JUST LEAVING MY 2 CENTS FOR THOSE WHO'LL COME AFTER ME.] There's nothing *technically* wrong,…
Hello again guys, first of all thank you so much for all the criticism given it really helps me in realizing my shortcomings (since I literally couldn't see my mistakes initially). The planar references you provided are great as well, and I actually found a nice female head reference posted elsewhere on the forum:…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im…
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPi Those are mostly more clean and flowy Clay Buildup like brushes and really sharp…
Currently doing the Creatuanary challenge thing over on Twitter and I figured why not post here as well. I try to keep these quick/sketch sculpts and I'm aiming for 2 hours but most already got more like 3 hours. I'm using Zbrush and the Sculptris Pro mode, most are done with almost exlusively using my Fast Sculpting…
I wanted to leave the sculpt alone for a bit and think about some other stuff, so I decimated the mesh, got some auto UVs, painted in some rough markings and threw it into unreal. I set up a material where you can switch markings on and off dynamically and change colours. Basically a proof of concept of what I'm wanting…
Another try. Please Note: This is just a quick texture which i crazybumped. Its not sculpted. Nor is there a real scepcular on it. It was just to see what works and what doesnt. Next step would be the sculpt. Now before i start sculpting something similar to that. Whats good what isnt? Or is it a good base as orientation…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…