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Blender Help - Moving or Rigging a model during sculpting?

So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA

So how can i separate these fingers, spread them out, so I can sculpt them? Do I have to "rig" the unfinished model?

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