Hi guys, I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out. when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model. I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it. So far so…
High Poly 3D Modeling / Texture Artist Calling all Awesome 3D Modeling / Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
I recently found my wacom pen buried at the bottom of some box with art-supplies in it... go figure (Wacom 3), and after reinstalling the drivers the cursor goes absolutely ape-shit when i try to use it. It is some sort of interference i think... this used to happen when i got too close to my old monitor. However, i have a…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
Final Update: [ame=" https://www.youtube.com/watch?v=1O6DWcvvo8s&feature=player_embedded"]UDK Ocean Test - YouTube[/ame] That vid shows using the ocean shader that I made in a WIP level for my game demo project. You will be able to see some of game stylization that is going on, and thus why I went for that wave shape from…
Trying to experiment with the way more cinematic models are made...its sort of hard to find out the workflow - whether to use displacement maps and nm for smaller details or to just model in every detail and use a normal map for smaller details... I am more familiar with game modeling than modeling for cinematics or for…
Hey everyone, I've been learning how to render in Arnold but I can't seem to find a good tutorial that talks about making procedural crevice or dirt texture (e.g. concave surfaces get a different colour than convex). I have found this: https://vimeo.com/134311814 - but I don't think it really covers what I'm asking. Is…
I am going for a realism approach with this project. I will be using Vray to help give realistic look to it. My question is using 3ds Max or Zbrush what would be the best way to model the engraving (triangular shape in the middle).
This is where I'm at right now, still very WIP. Textured in Mari and rendered with vray for 3ds max. Used zbrush to create pore details. Critics and comment are more then welcomed!