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Draenei - Blizzard Fan Art - WIP

polycounter lvl 12
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Arthur Ramazanov polycounter lvl 12
Trying to experiment with the way more cinematic models are made...its sort of hard to find out the workflow - whether to use displacement maps and nm for smaller details or to just model in every detail and use a normal map for smaller details...

I am more familiar with game modeling than modeling for cinematics or for render...Planning on maybe trying out Vray in Max...But I am more comfortable with Mental ray in Maya...so not sure which...

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WORLD_OF_WARCRAFT_SERIES_2_ACTION_FIGURE__DRAENEI_PALADIN.jpg

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Crits Welcome - harsh crits - even more welcome :)

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