Hi guys,
I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out.
when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model.
I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it.
So far so good, I textured it and exported it to VRAY which gave me 6 pictures.
Problem 1:
I use a free script "SubstanceTo3dsMax". Sometimes it works, sometimes it doesnt. After selecting the folder with images, all it does is add a "vray mtl" with grey color. Is there any way to fix this and if not, can I somewhere find out what picture should be connected to what part of the vray mtl?
Problem 2:
Checkers pattern looks flawless in 3ds max but when I add the material with the images from Substance it looks all distorted... see below images. Does anyone have any idea what could cause this?
Best regards
In Substance painter:
https://i.ibb.co/VSrTJjY/2.pngIn 3ds Max (2018):
P.S. No lights so cant see much but you can clearly see distortion on
the upper part of the knife, it just looks super low poly and all jagged up
EDIT: I just added a "pattern" in substance, and after adding the texture to my model in 3ds max, it seems shifted
I added letters in the center (in substance) but on my model they are shifted to the bottom...