When I decided to try a tree I had no idea how complex they actually were. Heres my WIP attempt at it. Spring break starts today so expect updates. CC welcome. Final version is going to be around 1k polys I've also been having trouble figuring out how to rig my player model…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
Design Thoughts: I'm going for a slightly more subtle, still vibrant type of skin. The primary 80's influences come in the form of neon accents and a Cyan/Magenta/Green color palette. I'm currently looking for a way to fit the theme a bit better without going overboard. Workshop Page:…
Purpose There's some charm in the low poly look that the PS1 pulled off. As our generation would say, it was "retro." But it was simple, and pulled off the look that Square was going for. And so I thought, "why not bring that flavor back?" A lot of indie games have done retro pixel art. But why stop there? Why not go…
Hmm, maybe i've skipped information. I meant that every tutorial i've watched the mesh is never in tris, like, in the video you can see the topology the entire time and ppl don't tend to triangulate it, then they export it back (mesh still in quads) and the shading looks fantastic. That's why i'm hitting my head against…
Some Ref that might help get things going. http://www.rpgamer.com/games/ff/ff7/propaganda/ff7ostpg5.jpg http://www.blog.speculist.com/archives/the%20monorail.jpg http://static.flickr.com/88/221840029_c1a7badaf3_o.jpg http://images.jupiterimages.com/common/detail/15/09/23110915.jpg…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
Hey everyone my name is Durraiz Alvi, I have started a company called Capricorn Games and am here to talk about our new project. We are a New York based company looking for talented artists! Our first game is a mobile platform game for iOS and Android. The game is called Voidshard. Voidshard is a HD, Free-To-Play RPG with…
Greetings everyone! My name is Cristobal Lander, I'm currently the QA Manager of a project to bring the Shadowrun World to a MMORPG. We are currently looking for artists, both 2D and 3D. But first, a little backround on the Shadowrun IP and the nature of our project: Shadowrun is originally a Pen and Paper RPG…