Currently modeling the base mesh for sculpting a model of a character. I'm having trouble figuring out the front bangs and where it starts or closes. The character on the right is what I'm making. He's in a manga that has a stylized/simple art style. I'm guessing that I should merge the side bangs with the front like the…
Me and a friend are designing a character with Dota/LoL in mind, with me doing the concepting and him eventually doing the modeling. Shes a warrior/tank type character but I want her to maintain a sense of elegance and sleakness while being coupled with a totally over the top fuck off shield. I will eventually end up with…
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
Thanks for the comments guys, I should have some progress updates on the demon lord pretty soon. However, in addition to the demon I've been working on another character based off Konstantin Maystrenko's concept. This was originally was going to be part of the first monthly newb character challenge, but there were some…
Hey guys! Currently working on this character here, but need some criticisms. Got it to the best of my knowledge. Looked at proportions, anatomy etc. Still early stages. I'm going for a fighter type of character with lean muscles but quite defined. Want to progress with sculpting the muscles, but I do believe that the head…
Hello everyone :) I just finished this real-time character from a concept of Guo Hongchao, let me know what you think :P Critique is welcome! ArtStation post https://www.artstation.com/artwork/29aQox
Can someone post a small "how to" load the various basic animations for a decompiled SMD DOTA 2 character in 3DS MAX? I want to pose the character using the bones for the purpose of creating promo images for various items I've created. Much obliged.
I need a character rig created. I would like two quotes. One for a simple skeleton + weights, just for posing the character. Another for a control rig good enough to keep for use in Unity and a control rig useable in Maya. Please DM me examples of work, experience levels and rates. Thank you to all those who reply
Hi, My name is Jason Kibbe and I am a passionate and professional character artist looking to create awesome and beautiful characters for your projects. I accept only paid work at the moment, thank you. Please have a look at my portfolio:https://www.artstation.com/artist/jasonkibbe Have a great day Jason For inquiries…