Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do retopology to it ... wats rite n wats not ? please tell me.
-Thanks
Shikhar || 3D Artist ||
shikharsharma1987@gmail.com
Replies
-Thanks
Shikhar || 3D Artist || shikharsharma1987@gmail.com
As i said in another thread(it was yours):
- Make a Basemesh/Z-Sphere mesh or similar
- Sculpt it
- Retopology
- UV Mapping and Layout
- Baking out Normal Maps,Ambient Occlusion etc.(Using XNormal for example)
- Texture it
- Rigging(Don´t forget to reset your Transformations on your model before you apply your bones to the mesh, otherwise unexpected behaviour could occur!)
- Animating
- Adjustments here and there
- Export it to your desired Engine
- Voilá
Inbetween this steps:
Post it here, if you want crits,comments, help
1 ques. If I do retopology in Zbrush ,The newly created mesh intersects a lot with the sculpted mesh.. is that okey ? or should I do it in a different way ?
The intersecting polys should not make any problem(someone correct me if i´m wrong) as it is quite normal.
Just use a cage if there any problems in the bake if you are not using a cage